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Balance Discussion / Re: Terran wins even when limited to 1 outside gas
« Last post by zhizhi on January 21, 2022, 03:20:39 am »Terran is insanely overpowered. There isn't even a point in transfusing large spines because they just stasis cannon all your stuff from inside their base and then ion a path into your hive, killing all of your units. The only 2 ways for Zerg to win is a bruta rush sub 20 mins or rushing as many infused roach as possible IF you're lucky. Blue laser Terran army should not be able to handle roach. Yellow laser should not be able to handle ultralisk. Elites should have a difficult time with brutas. Otherwise what's the point of armor if tanklings, roach, ultralisk are all totally useless? Nobody builds ultralisk so why does it exist? Upgrading your spawners only hurts you so why even make it an option if it's never worth it? Mass slowling doesn't even slow down a Terran army anymore. Spores are dumb as hell and can't kill or destroy a thing.
Stasis should not be able to kill structures, PERIOD. Tanklings should give double income and have double armor to make them worth building. Ultralisk should be the new bruta and brutas should be buffed. The starting level cost of supply should be equal to the starting amount of income, so 400. Large spines should be buffed and their reach should be increased by 1/3. Gas cloud's energy draining effect should actually **** do something. Zerg's economy should be increased so that you don't need to do the stupid dance of shuffling income back and forth.
Why does Terran even need a tank when they can build 1 italis and buff their walls on 2 **** gas and survive most of the game? Terran turtling of any kind should be punished. Either they push out or they lose. And when they push out, it should be a challenge and not a cakewalk to just stomp through all your spawners boosting and spamming stasis without a hitch.
either Zerg eco gets buffed or Terran weapons get more expensive. if everybody's a **** pro and only two top tier Zerg can hold off 3 pro terrains and maybe win at the end then this game will **** suck ass. It is too easy for Terran to hold 4 gas and just sit in their base for 25 minutes.
The old game used to be fun. Now its unbalanced, overly complex, and with crap nobody even uses like the tank or ultralisk. Get rid of the infestor heal bullshit and just buff Zerg units so they can perform similar functions to the infestor units. This game is **** **** as it is with terrains early quitting and getting killed early game if they are new or ONE PRO PLAYER getting FULLY FOCUSED for 20 mins and STILL not getting pushed into their base.
TERRAN IS OVER **** POWERED
Stasis should not be able to kill structures, PERIOD. Tanklings should give double income and have double armor to make them worth building. Ultralisk should be the new bruta and brutas should be buffed. The starting level cost of supply should be equal to the starting amount of income, so 400. Large spines should be buffed and their reach should be increased by 1/3. Gas cloud's energy draining effect should actually **** do something. Zerg's economy should be increased so that you don't need to do the stupid dance of shuffling income back and forth.
Why does Terran even need a tank when they can build 1 italis and buff their walls on 2 **** gas and survive most of the game? Terran turtling of any kind should be punished. Either they push out or they lose. And when they push out, it should be a challenge and not a cakewalk to just stomp through all your spawners boosting and spamming stasis without a hitch.
either Zerg eco gets buffed or Terran weapons get more expensive. if everybody's a **** pro and only two top tier Zerg can hold off 3 pro terrains and maybe win at the end then this game will **** suck ass. It is too easy for Terran to hold 4 gas and just sit in their base for 25 minutes.
The old game used to be fun. Now its unbalanced, overly complex, and with crap nobody even uses like the tank or ultralisk. Get rid of the infestor heal bullshit and just buff Zerg units so they can perform similar functions to the infestor units. This game is **** **** as it is with terrains early quitting and getting killed early game if they are new or ONE PRO PLAYER getting FULLY FOCUSED for 20 mins and STILL not getting pushed into their base.
TERRAN IS OVER **** POWERED
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