Recent Posts

Pages: 1 ... 3 4 [5] 6 7 ... 10
41
Balance Discussion / Re: Terran wins even when limited to 1 outside gas
« Last post by zhizhi on January 21, 2022, 03:20:39 am »
Terran is insanely overpowered. There isn't even a point in transfusing large spines because they just stasis cannon all your stuff from inside their base and then ion a path into your hive, killing all of your units. The only 2 ways for Zerg to win is a bruta rush sub 20 mins or rushing as many infused roach as possible IF you're lucky. Blue laser Terran army should not be able to handle roach. Yellow laser should not be able to handle ultralisk. Elites should have a difficult time with brutas. Otherwise what's the point of armor if tanklings, roach, ultralisk are all totally useless? Nobody builds ultralisk so why does it exist? Upgrading your spawners only hurts you so why even make it an option if it's never worth it? Mass slowling doesn't even slow down a Terran army anymore. Spores are dumb as hell and can't kill or destroy a thing.

Stasis should not be able to kill structures, PERIOD. Tanklings should give double income and have double armor to make them worth building. Ultralisk should be the new bruta and brutas should be buffed. The starting level cost of supply should be equal to the starting amount of income, so 400. Large spines should be buffed and their reach should be increased by 1/3. Gas cloud's energy draining effect should actually **** do something. Zerg's economy should be increased so that you don't need to do the stupid dance of shuffling income back and forth.

Why does Terran even need a tank when they can build 1 italis and buff their walls on 2 **** gas and survive most of the game? Terran turtling of any kind should be punished. Either they push out or they lose. And when they push out, it should be a challenge and not a cakewalk to just stomp through all your spawners boosting and spamming stasis without a hitch.

either Zerg eco gets buffed or Terran weapons get more expensive. if everybody's a **** pro and only two top tier Zerg can hold off 3 pro terrains and maybe win at the end then this game will **** suck ass. It is too easy for Terran to hold 4 gas and just sit in their base for 25 minutes.

The old game used to be fun. Now its unbalanced, overly complex, and with crap nobody even uses like the tank or ultralisk. Get rid of the infestor heal bullshit and just buff Zerg units so they can perform similar functions to the infestor units. This game is **** **** as it is with terrains early quitting and getting killed early game if they are new or ONE PRO PLAYER getting FULLY FOCUSED for 20 mins and STILL not getting pushed into their base.

TERRAN IS OVER **** POWERED


42
Balance Discussion / Re: Terran wins even when limited to 1 outside gas
« Last post by Persephone on January 09, 2022, 10:18:33 pm »
And this is without ion.  Terran kills zerg by pushing off of 2 total gas.
43
Balance Discussion / Terran wins even when limited to 1 outside gas
« Last post by Persephone on January 08, 2022, 04:50:25 am »
Just in case wmaster ever reads this, he should know that in lobbies with 8 pro players, the terrans almost always win, even when they limit themselves to 1 gas outside their base (2 gas total including the pocket gas behind the rocks).  Zerg is severely underpowered and can't win even if all 6 terrans are limited to 2 total gas.
44
New Ideas / Re: Indestructible rocks with timer to protect middle terran
« Last post by Ecanos on December 19, 2021, 10:31:41 pm »
One way to protect middle terran from early zerg F2s is to seal off two of the three gaps in their base with indestructible rocks with a timer that will destroy the rocks after a certain time (2 or 3 minutes).  Then middle terran would only have to defend one gap while getting their base in position to be defensible after the rocks destruct.


another way to buff middle, make  a new Stone with lower hp :P 1500. XD
but everything of the game suxx early. ....
Marine are 1mineral to expensiv in begin
but whatever... lets uninstall sc2... time is over of this game...
next day... where are the players... :D


yeah, do what ever you want...
mapper still have his own programm that he want.


Upload Missile War to america maybe is possible XD ? XD XD :D

well you could also buff sheeps :d or a max sheepfarm ... so total sheepfarms are not possible and you could make the players better because they use the cows...

well you could have 100 reaper and you could lose 0 reaper vs everything...
good luck
45
Recent Patch Notes / Re: Patch Notes 4.4
« Last post by bossypalladin on December 17, 2021, 02:13:35 pm »

  • Fixed Torralisk dealing double damage to primary target.


This isn't a fix.  Torra is supposed to do double damage.  You just made it easy af for terrans to turtle.
46
New Ideas / Decrease building time for zerg spawners
« Last post by bossypalladin on December 17, 2021, 02:08:11 pm »
Roach spawners take 40 seconds to morph.

Bruta spawners take 50 seconds to morph.

This makes it hard for zerg to react to terran pushes and generally slows down zerg when they need to be massing up.  Why not decrease the morphing time for spawners after Armor 1 or Armor 2 to 5 or 10 seconds?

Also decrease cooldown on torras.  150 seconds is ridiculous.
47
New Ideas / Indestructible rocks with timer to protect middle terran
« Last post by bossypalladin on December 14, 2021, 04:43:33 pm »
One way to protect middle terran from early zerg F2s is to seal off two of the three gaps in their base with indestructible rocks with a timer that will destroy the rocks after a certain time (2 or 3 minutes).  Then middle terran would only have to defend one gap while getting their base in position to be defensible after the rocks destruct.
48
Balance Discussion / Re: Community Version Balance Feedback
« Last post by ZergTriumph on December 02, 2021, 08:32:37 pm »


You can join my discord and download the mapfiles. :)

Thank you Ink!
49
Balance Discussion / Re: Community Version Balance Feedback
« Last post by RickSanchez on December 02, 2021, 11:50:36 am »
if this version on sc2? i didn't see it online when i searched.

Also, any word on the creator? Seriously open source the game, the balance needs lots of work.

You can join my discord and download the mapfiles. :)
50
Balance Discussion / Re: I am willing to Make "Zerg Hex 2"
« Last post by RickSanchez on December 02, 2021, 11:48:26 am »
[qoute]Just pick terran in good lobbies, zerg in noob lobbies and quit before 2:15 if things are looking bad.[/quote]
I hate how often i end up thinking it is a good lobby but then it isnt...
Pages: 1 ... 3 4 [5] 6 7 ... 10