'slow clapping' what a gold comedy u guys got here going... actualy made me log in on forum first time in 4 months or so
1 there is a "slight" difference between "leaving game which u think is unwinnable" and "leaving a game which is unwinable"... first one is done by people like mwhahhahaha that after failing at literaly everything for 20 min start flaming me for 2 min then leave the game so I can win it 4 min later... in a way I suppose he was right- it truly was unwinnable for zerg before he left...
second one on other hand is something u may be little less familiar with as its probably little above ur experience thershold but play few thousands games more, gain little more wr and u too will be quite accurately conclude that for example playing zerg with 10-27 ally when there is sorceres on his side is nothing but a waste of time
2 as for leaving bc of f2 before 2:15- it has nothing to do with stats or challange tbh... quite opposite, its a pinnacle of stategy - zerg uses aaaaaaaaaaaamazing and totaly prooooooooo strat that only true micro gods can pull off aka press 2 buttons, aclick mid so I counter with equally demanding strat of pressing 2 buttons and giving zerg exactly what he wanted- 1 less terran in
game... "he didnt want dead eco with it"? och well, then maybe in next game he will think a little longer before giving terran incentive to leave when it is better for terran team if one of them leave (which is btw totaly *ed just as early capacity u want unlocked)
I can only discuss point 2, and I absolutely agree. In fact, leaving is a dominant strategy. There is no point in playing when 2 people per side can just leave and **** Z over. I'd be happy if both of the terrans on my side leave before 2:15 all the time. There is absolutely nothing Z can do to stop me from rolling them when they're set back to ~100 mins per minute. Since you already know that leaving early is the best move, why do you ever stay in a lobby? Does this entire thing take away from the fact that leaving should reflect on your score the same way that leaving at any time after 2:15 does? You're an absolute pain to deal with throughout the entire match, but can we stop pretending like you have nobler motives than "waaah I can't snowball Z because I'm being F2'd as mid, waaaah"
If your approach to teaching Z how to play better is to **** them over in the hopes of them understanding the issue (which will never happen), then why are you complaining about my desire to have capacity unlocked? At least be consistent with your unhelpfulness.
About capacity:
There are valid use cases that can **** T over massively. I don't see why I should be forced to pay 800 mins to unlock A1 just so my ally and I can get 60 upgraded strikes to punish greedy terrans, all because you guys think that the best way to have new Z get better is to change game mechanics -- with can be circumvented, instead of providing ways to teach the new players???
There was literally a solid month where a silver league player kept on hogging Z and kept losing, then claimed that T was imba because he never managed to win. We told him that eco is king when he had 10 Z games, and 130+ games later he still never made spires. Do you think this kind of player is rare? Do think that guy wouldn't have saved 800 minerals just to then get capacity?
If we're going to be arrogant pricks trying to decide what is good for the rest of the playerbase, then can we address the root of the issues instead of trying to apply a bandaid?
Let's face it, a zerg that is tempted to capacity upg their spawners at the start is the not the caliber of ally that you want. You're **** already. You can't stop a toddler from hurting themselves even if you put them in an inflatable castle. Maybe they won't be able to set their eco back 5 minutes, but do you think that will magically improve their decision making 10 minutes into the game?