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Recent Patch Notes / Re: Patch Notes 4.9
« on: February 26, 2021, 08:38:05 pm »
Zerg might be too strong with early capacity, but also might be weak without capacity. I suggest a capacity change : give only +1 unit for slowling, creeper, tankling, and only give another +1 after A1.
Current capacity investment cost the zerg around 1.5 minutes income, but it hurts terrans more than that. Given the terran have +60gas income, if you managed to kill the refineries before they can break even (and they don't have that for a while), and destroy some fruit farms, would set back terran eco ~5 minutes, or more.
Here's my recent solo zerg game, early spawners with capacity forced 3 terrans to pullback, also give 2 other terrans trouble. At 27 min mark the ravator + infused push didn't met any resistance, i don't remember if i see any veteran marine ...
https://www.youtube.com/watch?v=2-eVEsWqoZU
Current capacity investment cost the zerg around 1.5 minutes income, but it hurts terrans more than that. Given the terran have +60gas income, if you managed to kill the refineries before they can break even (and they don't have that for a while), and destroy some fruit farms, would set back terran eco ~5 minutes, or more.
Here's my recent solo zerg game, early spawners with capacity forced 3 terrans to pullback, also give 2 other terrans trouble. At 27 min mark the ravator + infused push didn't met any resistance, i don't remember if i see any veteran marine ...
https://www.youtube.com/watch?v=2-eVEsWqoZU