1
Balance Discussion / Ideas for Zerg units, what do you think?
« on: July 14, 2021, 05:02:29 pm »
The idea is to allow zerg to get spawner upgrade that unlock neat abilities for each unit, making the unit used and make the game have more diverse set of strategies (ie. stronger early game OR eco early game + mid game ultra/primal OR late game hive healer)
I think alot of zerg units are just ignored. Would love to see zergs build 1-2 supply of spawners for each tech ups at least.
I vote for stronger mid game for zerg, hence primal/ultra rework. i dont think i ever see primals/ultras used in mid game.
Early game, dont really need any change
Late game, would be nice to see zerg have some sort of weapon against ion. generator tower negate 1 ion + tank energies would be able to buy time for zerg and play out late game against decent terran players.
I guess terran need boost in eco or something, or special snipers to deal with infestor spawns. Let infestor spawns dealt with terran special unit, regular spawn with rines
I think alot of zerg units are just ignored. Would love to see zergs build 1-2 supply of spawners for each tech ups at least.
I vote for stronger mid game for zerg, hence primal/ultra rework. i dont think i ever see primals/ultras used in mid game.
Early game, dont really need any change
Late game, would be nice to see zerg have some sort of weapon against ion. generator tower negate 1 ion + tank energies would be able to buy time for zerg and play out late game against decent terran players.
I guess terran need boost in eco or something, or special snipers to deal with infestor spawns. Let infestor spawns dealt with terran special unit, regular spawn with rines