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New Ideas / Re: Rework pre-game select screen?
« on: December 21, 2020, 06:13:09 pm »
Well I tottally would pick mid and count on that I'll probably get rushed and/or focused that's how the game is ATM (as I sometimes get as random).
And (might be cause I'm not a good zerg) as of right know if there are 2+ decent Ts on either side the game is close to impossible to win as Z no matter their position, only if you have a good mate and can engage in good teamwork, then yea (as Zs should be imo).
And no offence to anybody but if you have to rely on 2 good Ts being further apart, or not on the same side to win it's your lack of skill as Z and/or the imbalance of the game, not the position. In an ideal scenario (I know I know, there's usually none) the position of the players matters little in the outcome of the game, that's why I suggested this. Plus it would be easier to all parties to prep for the initial game knowing where they gonna spawn and make strategies in advance.
And (might be cause I'm not a good zerg) as of right know if there are 2+ decent Ts on either side the game is close to impossible to win as Z no matter their position, only if you have a good mate and can engage in good teamwork, then yea (as Zs should be imo).
And no offence to anybody but if you have to rely on 2 good Ts being further apart, or not on the same side to win it's your lack of skill as Z and/or the imbalance of the game, not the position. In an ideal scenario (I know I know, there's usually none) the position of the players matters little in the outcome of the game, that's why I suggested this. Plus it would be easier to all parties to prep for the initial game knowing where they gonna spawn and make strategies in advance.