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Messages - SpaceBalls

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Bug/Exploit Reports / Re: Reaper jump exploit to scout the zerg main
« on: April 07, 2021, 05:47:07 pm »
Is this a bug or a feature?

2
Bug/Exploit Reports / Re: Infestors can feed on SpaceBalls
« on: February 17, 2021, 07:28:42 pm »
I guess this got fixed. Just tried it and can only feed once captured.

3
Balance Discussion / Re: Buff ion damage
« on: December 01, 2020, 06:19:19 am »
Just won with ion. no "pre-team". Ion is fine.

4
Recent Patch Notes / Re: Patch Notes 4.3
« on: November 30, 2020, 06:54:37 am »
Wmaster is a one man show. If he took our advice the game would be much different a long time ago. Check Spectres suggested changes on our discord... He only reads these posts to get an idea of what ppl want and combines that with what he wants as a game developer.
I've played this game for years and years, and I just want to say thanks for all the efforts wmaster has put into this game, so i donated some cash and i got a pet. Simple as that.

5
New Ideas / Re: Patrolling battery at start
« on: November 28, 2020, 07:52:02 am »
you  would have to auto the marines too? and the scvs to start building farms? or walls then auto a reaper to get the rocks and some extra gas, but just so noobs can learn :)

6
New Ideas / Re: Remove Mineral & Gas Traders
« on: November 28, 2020, 07:46:45 am »
I like the traders, leaves cheese options, if done right.

7
Balance Discussion / Re: First Impressions of Patch 4.0
« on: November 27, 2020, 04:48:39 pm »
All that aside. I am really enjoying the new patch. No more one click wins with 70 firebats, Or getting pushed back and being able to max walls. I thought it was really unfair for pushed in terrans to be able to max walls on one pocket gas. You actually need to have good play and teamwork to win zerg or terran.

8
Balance Discussion / Re: What if were thinking bout it all wrong
« on: November 11, 2020, 06:39:57 am »
I think auto anything takes the skill out of the game, even something as simply as auto rally, might as well auto rally marines and path starting battery. So i PooPoo your idea.

9
Balance Discussion / Re: Zerg hex main problems in current patch.
« on: November 07, 2020, 07:42:44 am »
I 100% agree turtling should be a last ditch effort to try and help other players push, will terren win fast enough? if not they should die.

10
Balance Discussion / Re: Balancewishlist
« on: November 07, 2020, 07:31:08 am »
As broken as it is, I still love it.

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New Ideas / Re: Poll: What would you like for Zerg Hex?
« on: November 07, 2020, 07:25:40 am »
Less is more.

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Balance Discussion / Re: Everyone agrees the game is unbalanced
« on: November 07, 2020, 07:21:25 am »
It is really hard to balance this game for all skill levels. This will be hands down the hardest thing to deal with. Two good terran players on one side and they can almost always win. Three and its a blood bath. Game is over less then 14mins.

There are some major imbalances right now that can be exploited, if the above scenario does not play out. One click firebats, chems and roachballls... my favorite because everyone does it and you can smell it a mile away. Please dont fix these with more add-ons. I really think less IS more!
Another Problem is solo zerg is almost unplayable. It used to be very OP. Now you are dead on arrival. But of course there is always the exception. You never know how many horseshoes you might have up your ass. I've had plenty of lucky games that I thought for sure I lost, and somehow won.

I really liked the game before all the new infestor units, roach, bats..... I felt like before as zerg you could play more with the armour units depending on how the game was going. For example if terran is aggressive you could slow them down with some primals or ultras. Now it's roach or bruts everything else seems or is useless.

It will take a map developer genius to pull it off and make everyone happy with the perfect game of hex. Good luck Wmaster and thank you. This is my favorite game to play. There is just something about it that is magical :) you have done an excellent job so far.

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