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New Ideas / Re: New Unit (because yes, that is what we NEED)
« on: February 17, 2021, 12:58:11 pm »
I think the unit you're proposing sounds a bit too overpowered for Zerg. I don't think it's that good an idea.
Since last patch, it appears that Terran has issues with dealing with units outside their range, especially while turtling. I think our first priority should be giving them tools to deal with that, especially Spore Crawlers, I feel those can be really hard to deal with. So, let's add a new unit from the barracks to help with this.
This unit would be required to have long range (naturally) to serve this position - and range is obviously one of the most important stats in the game. I believe it should be locked behind a high tier because of this, let's say... tier 3? It also should cost a large amount of energy to use its weapon to make sure it isn't too overpowered when used for pushes. Since it has such high range, it might be annoying if it started firing at units in the distance when it shouldn't, so let's make the attack toggleable, or just make it an ability. That way it takes less micro to use effectively.
I think the best skin for this unit would be either the Warhound or the Goliath. I know both can be found in the editor. There may be some other options for skins, but I don't play too much ladder so I'll leave it up to you guys what it should be. I think this unit would add a lot to the game.
Since last patch, it appears that Terran has issues with dealing with units outside their range, especially while turtling. I think our first priority should be giving them tools to deal with that, especially Spore Crawlers, I feel those can be really hard to deal with. So, let's add a new unit from the barracks to help with this.
This unit would be required to have long range (naturally) to serve this position - and range is obviously one of the most important stats in the game. I believe it should be locked behind a high tier because of this, let's say... tier 3? It also should cost a large amount of energy to use its weapon to make sure it isn't too overpowered when used for pushes. Since it has such high range, it might be annoying if it started firing at units in the distance when it shouldn't, so let's make the attack toggleable, or just make it an ability. That way it takes less micro to use effectively.
I think the best skin for this unit would be either the Warhound or the Goliath. I know both can be found in the editor. There may be some other options for skins, but I don't play too much ladder so I'll leave it up to you guys what it should be. I think this unit would add a lot to the game.

