2
« on: April 03, 2021, 06:57:49 am »
"This is gonna be a long essay to teach u how to play Zerg in a party against Good/Decent Terrains."
Before the lobby fills up, check each player match history for past hex games. To win the game, zerg needs to know what they're up against.
List them into 1/2/3 level of players, level 3 is around 80% win rate terrain (There are 90%+ but rarely seeing, and they are very good and unlikely to beat them).
Level 3 terrain is capable of pushing big spines fast and obtain 3 gas fast with pressure; with knowledge of end game build and ion.
Level 2 terrain is capable of support energy, deny infestor feed, minor hatch push, and pushing ion button.
Level 1 terrain is rather new, maybe minor hatch push or ion; likely to die to roach f2.
Most lobbies are filled with 2-1 level 3 terrains, 3-2 level 2 terrains, and 2-1 level1 terrains. After the game starts, the zerg needs to make a decision on who has the stronger side. The stronger side zerg needs to play more aggressively, and the weaker side zerg plays defensively and carry most of zerg tech to support teammate killing stronger terrains.
For stronger side zerg. pick the strongest level 3 terrain to focus and only focus him, make sure he doesnt get a break. Making striklings to harass the other level 3 player, and meanwhile deny all the extra gas. Use infestors to defend at big spines prevent him pushing further, some f2s to help defend.
Leave the other player complete free. Around 18 min, mass up roach with upgs and 3 attaks to kill or push back the strongest player. Then switch back to the 2nd strong player.
(To be continued)