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Messages - Ecanos

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1
Bug/Exploit Reports / Re: High Score in game I shouldn't have
« on: January 29, 2022, 01:36:58 pm »
I am still pretty new to Zerg Hex so I got like less than 50 games played with a completely different score. So how it started was I joined a lobby, went afk for the first minute of the game and came back. I checked the scores and I couldn't believe it, I had like 900+ score added to zerg and like 800+ score added to terran. I have no clue how it was added since I was afk. If you guys know how this happened or if I could like reset my score to a reasonable amount I started with (like 20 score xD), that would be great, thanks![/size]
ahha.
just remake your bank file.
you maybe could ask someone a bankfile...



copy paste this

<?xml version="1.0" encoding="utf-8"?>
<Bank version="1">
    <Section name="signatures">
        <Key name="signature1">
            <Value string="GCCGLVFNUSTHSUCGFN"/>
        </Key>
    </Section>
    <Section name="stats_player">
        <Key name="wins_zerg">
            <Value int="4"/>
        </Key>
        <Key name="games_zerg">
            <Value int="13"/>
        </Key>
        <Key name="wins_terran">
            <Value int="22"/>
        </Key>
        <Key name="games_terran">
            <Value int="35"/>
        </Key>
    </Section>
</Bank>


2
New Ideas / Re: Indestructible rocks with timer to protect middle terran
« on: December 19, 2021, 10:31:41 pm »
One way to protect middle terran from early zerg F2s is to seal off two of the three gaps in their base with indestructible rocks with a timer that will destroy the rocks after a certain time (2 or 3 minutes).  Then middle terran would only have to defend one gap while getting their base in position to be defensible after the rocks destruct.


another way to buff middle, make  a new Stone with lower hp :P 1500. XD
but everything of the game suxx early. ....
Marine are 1mineral to expensiv in begin
but whatever... lets uninstall sc2... time is over of this game...
next day... where are the players... :D


yeah, do what ever you want...
mapper still have his own programm that he want.


Upload Missile War to america maybe is possible XD ? XD XD :D

well you could also buff sheeps :d or a max sheepfarm ... so total sheepfarms are not possible and you could make the players better because they use the cows...

well you could have 100 reaper and you could lose 0 reaper vs everything...
good luck

3
Balance Discussion / Re: I am willing to Make "Zerg Hex 2"
« on: November 27, 2021, 08:19:01 pm »
well i am not completly thinking wmaster is away.
because he did Missile Wars


The " LVL Up System 5- 10 -15 - 20 -25" ... maybe there is a similar to a new Zerg Hex Zerg. That can buy faster the tech [roach with his tech automaticly in 4min or for 2k mineral or speed up 1min for 500mineral]
we know the button in Missile Wars. For me a really hard einzuschätzendes Power/speedhelp.

gl
[saw a low player game [or high Terran kill the poor zerg into Roach without extra Spawn Tar Roach]  (after much time (7min it should be half price))

4
Balance Discussion / Re: I am willing to Make "Zerg Hex 2"
« on: November 21, 2021, 07:09:52 am »
The infestor maybe could need a 10-15% higher regenrate of his Energy.
With the Rest of the Game i am okay.


easy to implentated is " add Creep Energy Regen Bonus for infestor " :) [and it sound logic, more energyregen on creep:) ] (this would make the attacking infestor a bit away)


BigSpine can prepare before someone attack +200Max Hp. thats okay.
This is what the 10-12-15% better Energy regeneration will get the Spine his hp faster. (or Max Hp).


I personally would have a easy Terran, but a new map.
(by the way buffed the america players with 3 more marine, because they leave)...
balance like you want. and gameplay mostly lucky, what the situation is.
+-7min at the same Time [bruta Primals Tankling Veteran Elite, there are much different things the player do before (only farms everywhere till no place anymore, than every tech or he go Cow or Sheep Farm. or everything same time + expand + get extra gases).




yeah. i should europe update the crazy 5 Hex... [protoss optimation was we talking about, but just first of all going near crazy hex [Supply of Units Erase]
most fun is, if you use Stasis vs Terran :P
Energy Warp can use to have energy in Infestor :) Fast Infestor for your wishbuilding. picking up 2k startmoney :D and eco fast. nice zerg game. not so super slow eco like zerg hex.



The slower Eco as that slow Zerg Hex Eco... is not that cool.
i am player of 2018 tech into Ultralisk (4v1 Game) and win :)



casual player love StartSetup 3 Marine 1 or 2 Reaper at Start ;)

5
Balance Discussion / Re: ICEBear created a new version: Zerg Hex Plus
« on: October 17, 2021, 04:23:24 am »
well lets play :P (Plus Hex)

A special thank to Wmaster & Ink & Ecanos :D
did i send him the version of 4.9 or 3.4 Zerg Hex. or just at ink channel and he asked ink for map. not really know anymore.


a better zerg spawnrate maybe he did. i readed. [maybe start with red and not need upgrade (good option or maybe something cheaper].



[ /lobbylink  lets play a map of a mappool of ecanos :smile: [zerg hex CE *  ; Crazy Hex ; zerg Hex One Way ; Crazy 5 ]


zerg hex ce   [it Start with a Base and  the huge bonus is the yard+techlab + tank at start. +1200 mineral for Zerg + 100m50v for Terran]
Crazy Hex a complete base. Start with make cows. Play normal what you ever want than. (discount 10%)
OneWay Start with every Raffenery and yard (bonus outside possible). (Discount 10%)
Crazy 5 (public open in editor(if you want look in editor (crazy 5 not so much enddeveloped, but you know, just a small klicks to make some unit supply free and some parameter change and you could have a small map, map is ready for 8 player but zerg is just solo zerg able, because the different of nord south not work in crazy map pool. thats why that have 5 player maximum ]


so eben in den statistiken geguckt die version 3.31-3.33 von zerg hex war am erfolgreichsten. Was best 21k players vs now 8k players Amerika.

6
Builds & Guides / Re: Terran Economy Simulator
« on: September 10, 2021, 02:23:00 am »
Version 1.1

Implemented the army expenses and army related upgrades. Still need to fix the energy and wall upgrades scaling up the cost.

Next update: I'll implement terran eco upgrades, such as Improved Farming and Gas Extraction.

i think Gas 0f CommandCenter is 60 1gas/s.

7
Balance Discussion / Re: Community Version Balance Feedback
« on: August 30, 2021, 04:26:17 am »
Hey People Go Epic Games Launcher !
Get Saint The Row the Third Remaster for free
super nice game

available for free to
2.9.2021 17 Uhr

my community version is " Trash Start Tank Zerg Hex"
But yeah, its again a costum version with some extra Ressis & special: Tank

i feel baby hit, that this version has not train hellion(Outbraker) :D or killBonus Minerals by kill spine or tumor or nest :P or Terran units for zerg hehe.... its more a community version as a small oneWay....


well if i have a Song Country Roads... 
https://www.youtube.com/watch?v=0VSRMRh8fEs
have a nice day. working week.

8
Builds & Guides / Re: Zerg Hex One Way
« on: August 29, 2021, 02:44:23 am »
error at goliath AoE founded - low fix (range lower of aoe) (selfdamage still possible)
Goliath attackspeed -0.1 (1.1) damage -1 (=15) range +0.5 [bonus with Elitescope, is a set Command, so this bonus is not +0.5, but maybe it is add+command]
just combination Goliath with Marine/veteran. (for higher abstand to units)

Tech3 (elite marauder); 505v (-95)
Tech2 (italis, veteran) ; 125v (+25)

the selfdamage of goliath was a bit wtf :D everything goes down by selfdamage. like a tank that shot on Slowlings and army is near :D

Zerg got SiegeBreaker or Infested Tanks.  This two types of tanks i mostly use.


(( in crazy hex Zeratul did changed to Artanis. ))

9
Balance Discussion / Re: Community Version Balance Feedback
« on: July 28, 2021, 08:54:25 pm »
Should we discuss whether early leaver penalty needs change? The argument about letting Terrans play ought to apply to Z as well.

I think the very early leaver penalty should be reduced. Right now it encourages trolling, people who leave very early just to spite the zerg.  Only eliminating one extractor instead of both would be a good start.

And it should count as a loss no matter when you quit.  A lot of players are record **** who join lobbies, see whether or not they think they can win, then quit before 2:15 over and over.

I agree with the losses counting no matter what. W/L seems to be the best proxy to gauge who's reliable on the team, and I was confused the other day to see Adam have a 10-0 score on Terran when he babyrages all the time and leaves when he can't have a walk in the park against Z. He left cause he couldn't be bothered to deal with 1 no micro F2 on mid from a **** Z with < 20% win rate lmfao.

As for the penalty, I personally would prefer a heavier income loss with no building removal. Having to wait for 600 + 220 minerals with reduced income and flat tax only to get the 1st spire back just feels like a convoluted way to say "**** you, zerg".


first of all Play "community Version" and don t Cry :D of a System that works. This player Adam no more want playing, he got all archivments, he personally want. He has nothing, he want in SC2 Zerg Hex.  PLaying vs braindead zergs, are not a challenge you want, because every lower player, darf="allowed to" play Low  but he must play highest level for them [his own win] (because lowies don t reach it) [adams easyiest win phase was oldfirebat] :D [and oldfirebat did only worked, because the players was super low and have over Mineral and over vespen (a extrem noob buff unit ))]. But with strikling or mass units, firebat, was not able to run into zerg.


10
Builds & Guides / Re: Zerg Hex One Way
« on: July 25, 2021, 11:55:38 pm »
last update:
"Marine AttackSpeed Lowered, Damage higher"
"spawn rate reduced, for better fps and co" (hp higher than @strikling & slowling und Creeper"

for America:
"3000Mineral for zerg (6x500 mineral (per player)"
also a bit more Start eco at terran [400mineral 450Vespen].  [because 4v1 is the most played gametype, terran start Ressources a bit lower now].
i think, it is now really hard, for terran to be faster as the zerg.
but yeah gl.

europe has 200mineral every Terran player +300x2 at zerg startposi. so 1800 total.
europe terran 300mineral/300vespen.

my viper playstyle works [580 energy needed in infestor]


for a chill start Liberator and viper removed. Good Luck have fun.
Yeah start with much Shocktrupper and Goliath can hit the CreepTumor far away from you. So Terran maybe will have more Seconds not banshee or brutas early.

optimal end 21-22 min. [veteran Elite Mix][goliath shocktrupper early attack]

Zerg now can cheese with the Fabric landed in Terran base and make Outbrakers. [i only did testet, optimated the outbrakers (M und N Button).
it is not so effectiv... and yeah, if the Nova Wave started, they will burn fast down...

Wave 8 →  9 Damage over Time /s *30s
50 → 55 Damage ( Wave )
210 → 200s  Auflade Zeit ( Cooldown )



To Do List / Next Update (Eu+NA same update): 2.1k Mineral for Zerg at Start (250x6+ 2x300) || T.: 400mineral 400Vespen +1scv more (scv want repair your mechanic units, so you maybe have no f1 (fast klick for a scv)).
last test nord east was super hard to play, i will rework there again something... :D bigger high ground (really baddest position for makeIng Farms and the one stone kills the " way " :D (2 raffenery position) :D

added +1 sentry gun at start (now 4)

11
Balance Discussion / Re: Community Version Balance Feedback
« on: July 05, 2021, 03:23:06 pm »
*kill the skilled Way of Start Spawner to Gas

12
Balance Discussion / Re: Community Version Balance Feedback
« on: July 04, 2021, 05:54:22 pm »
tankling Unit is not Countet in Standart Hex.... (no army points) [i will look in editor now, i really don t like got the pressure of tanklings, and it looks about 0 Units (just startspawner, did attack me)]

yep. looks like this. added 0 -->40 points for produce/kill tankling. [at slowling it is 25, so this maybe help/corrected]
not sure about produce and kill in blizzard statistic.


because i did post. I will say to ZergTriumph: "200minerals [the one Start Mineraler for Zerg] at start are under 30s @zerg buff" :D (a really small buff)

13
Balance Discussion / Re: Terran is overpowered. Balance needed.
« on: June 27, 2021, 07:04:43 am »
maybe the nest makes Banshees and (hybrid)Nemesis. O what a funny thing :) or Queens :) [the Queen with transfuse is a bit missing]

14
Balance Discussion / Re: Terran is overpowered. Balance needed.
« on: June 26, 2021, 06:42:17 pm »
well. my opinion is: " bring back the Tumor " [since it is killed, the REDMODE of Spawners start in the begin and in europe is that a massiv non playable game] - The Penalty in the first minute would be to hard maybe... there is [nothing you can do vs penalty. (play nice friendly, and if kill time is over, you can attack)]
In One Way, you also lose your Unique Units, because they are Spawner.

Quote
Quote " Some suggestions:
.1. Zerg overlords to start from 500 minerals (from 600)
.2. The overlord cost increase to 100 minerals (from 125) "
wow this is really Crazy buff. 1 & 2 is not combination able.
in oneway it is 540or 550 @start.  525* was to high buff.. [well i play europe]
the problem of normal hex is the penalty ... you did a good move, and get killes by penalty.

Quote
[Quote WanWhiteWolf ".3. Each main hive to produce one hydra every 2 minutes.  This will serve as a defensive option."]
Infestable Missile (Raket) Tower
Can Produce "Infested Marine"
 
a free Unit is what you want :) ?
The Effect of selfklick, kills a bit the random attack style. but he got a new funny unit. glhf.




250 Damage +1 is the problem of OP Marine  + 600 Shatter.
if Veteran only has that... Terran would be okay.
but now comes a another problem, Veteran is more OP as Marine.

_____________________

i think Terran ||| Balance is okay.
1vs1 = zerg Win
2vs2 = zerg/terran win
x vs 6 = Ion or Terran win

____________________

What I did with your Idea [post]
so update for you in Zerg Hex One Way
StartSupply Cheaper. :D ~not really did, because i know the system was horrorfull op with 500. [OneWay* has lowered Supply Anforderungen (14 for Mineraler| Big Units massiv better in Supply optimated there) *roach  6 _ primals 6 _ Ultralisk 10_ Brutalisk 27.5 or 28 (Baneling -5 ; Ravator -2 ; Torralisk -10 ; Roach Infected - 9; Beastling 12-14 [-3-.1]
Some Units Stronger /cheaper ?
damn i forget to make the Hellion and goliath cheaper - one momennt -4--12mins i want. <---- Reduced to 45-51Minerals  [was like 55 before]
the damn Veteran Marine so crazy strong....  how much was that cost 50-55minerals? normal.? now 44minerals. [+4]


^^^^^^^^^^^
before 26.6.2021
______________
26.6.2021
reality, if you buff zerg with StartEco [more spawner(slowling spawner) | Mineraler] (nothing really happens in the game, because the Supply needs so much Mineral, that every effect kills)(it is just a better feeling (better eco)). But it helps vs 1 aggressiv player, because your eco will not hit that hard [mineralers not hitable before big spine]. (losing spawner looks not so cost/Kill intensiv (eco killing)]

_________
you are correct to lower the StartSupply of Standart Hex into 500. Totally Agree!

15
Balance Discussion / Re: Bring back the old siege tank
« on: June 20, 2021, 02:29:40 pm »
so delete the wrong AA Building that shot the 20 or 30 damage by hit. ?
well this Building only is a problem, if you got 300 energy in a building ;D

Ravator is more op that this building.

damn afk players, or players afk that kills the game to better ones , in nothing [1v6 mode]. (6eco vs 1)

I don t know, the Tank is REworked.
The Old One not exist.

i go into editor... FirebatZergHex
egal.
reOptimazed the Tank in Zerg HEx One Way [Energy useIng now 500 ; No Ressources, SelfEnergy 10+e/s] (cooldown 12-24s) [20s|18s|12s]


You can do: open at Editor " login in Blizzard " Arcade Map " v3.34 & My Versions are able to 'ReCreate`.  And much more maps, can open like that. Just Open in Editor at blizzard. gl hf

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