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Messages - GrumpyKitten

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1
Balance Discussion / Bring back the old siege tank
« on: May 01, 2021, 09:35:20 pm »
So i am pretty sure WMaster just went back to inactivity, and wont read, but everyone agrees that this new tank is just useless, and i'd like to see the old one back.

Actual reasoning: there is no hard counter to spores anymore.
If you stuck in base LG HG dont matter: let's say you cant go out. Zerg can just pop 6 spores near your army and break you.
And you can't do anything about it.

  • Italis: out of range.
  • Tank don't 1 hit anymore, but it's true you can stasis before.
  • Tank has 1 min CD on shooting and very energy heavy.
  • To 1 shot spores you need 8k energy + 2 min. (+ the minerals and gas)

Just a minor annoying thing, i am not sure how much zerg actually abuse this.
Not like terran actually needs more buff, but tank was used for killing nests spores from HG anyways.
It does not make a change on if the terrans can push and kill the zerg.

2
Balance Discussion / Re: Perhaps Tanklings Are Overtuned
« on: January 11, 2021, 06:56:35 pm »
[...]Altho 2-3 dmg reduction would be an understandable nerf, so it will become a useless unit again.[...]
Why should a tankling have superior damage at all when its role is to drain energy. Increasing the scaling is imo the only suitable solution to make them viable without shifting their role.

Because you will just build a single unit of wall and hold it with an scv.
Or just double wall yourself fully, and repair as the same. Something something about bunkering terrans.

How can a unit drain energy, if it's not a threat to you?

Whatever, i think this was not as bad as a problem as most of you depicted. It got nerfed to the ground neverthless, and wont be used by anyone.

Just a note on Mett's video, and comments:
I really fail to see any problem with the video. Everything was built on him, and he got pushed back. I even think that if zerg builds more slowlings instead of tanklings you would have fallen back faster.
There is nothing new about focusing 1 terran and sending him back to HG.
Would be good to see the replay too, if capacity was in play too or not.

Whatever, tankling got nerfed and i dont give a damn about it actually. It's just this was blown waaaaay out of proportion

3
Recent Patch Notes / Re: Patch Notes 4.5
« on: January 11, 2021, 06:34:58 pm »
It's clear that hexnab just want to have the game in a state where terran can easily win, so they can 2 man party win games, and ejaculate furiously onto each other while shitposting.

You really need medical support turbo fast...

While we are being insulted by some unstable guy, i will just ignore it and continue to try to explain my point of vue:

-Tanklings used by average players right now are good

-Tanklings used by really good players right now are overpowered

You can abuse tanklings if you are clever x) They are kinda the new Firebats (but for Zergs)
You are wrong, i am right   
- The post


4
Balance Discussion / Re: Perhaps Tanklings Are Overtuned
« on: January 09, 2021, 05:11:09 pm »
[...]Altho 2-3 dmg reduction would be an understandable nerf, so it will become a useless unit again.[...]

Why should a tankling have superior damage at all when its role is to drain energy. Increasing the scaling is imo the only suitable solution to make them viable without shifting their role.

Giving them +1 Armor and +2HP on every Armor Upgrade will make them a good and useful unit to drain over the full duration of the game.

An "Armor 3 Tankling" with 3 Armor and 56HP will almost invalidate T1 Marines on their own but instead of ripping everything they just stack on a wall if they drained terrans generator.

If you need to break a wall upgrade to Armor 2 and get Ravators or Banelings.

*e* have talked to others.. they think 4th wallbreaker unit is a godgiven good thing.....
if YOU agree i vote for rename to "busterling" or idk something fitting. :)

I did not say it should. What i said, was that it is not useless right now, and not broken op like most of you try to say.
There is no debate for me that terrans SHOULD be able to get 3 gas if they want. I think if we want to ensure this, put a CD on capacity upgrade for like 5 min.

I think we should not focus on thankling, idk if it stays like that or not. Zerg has no midgame, if terrans get shattering, there is no stopping them.
Since the roach patch, zerg can only win by getting bad terrans. So either you win by lobby, or you loose 95%.
The effect is enhanced by that experienced players dont wanna play zerg, as they know its almost auto loose. So they go terran, and some random noob will play zerg.
I mean if we have like 5-6 experienced terrans -> all of them go to terran. If zerg wasnt this bad, it would split in 3-4 vs 2 and have a decent game.

I really dont wanna use strong language and what the creator should and should not do, cuz he invests his time on this, and it's his game. I think most of you here is disrespectful, and outright rude to him.
Others said: zerg midgame needs buff, and i agree. We just need ideas, and conversation on how.
Smith had the idea to bring back the old roach, and just swap around with primals, and i am fully supporting this. Okay, some tweaking should be done around hp-supply cost-ect.

5
Balance Discussion / Re: Perhaps Tanklings Are Overtuned
« on: January 09, 2021, 03:05:52 pm »
@WMaster try reducing damage to structures to 8, should make it easier to hold fruit farms

Tanklings shouldn't be able to do high damages at all !!!! Their purpose are to drain the energy !!!!
If you want to buff tanklings, give them more resistances x) (dangerous too)

The only unit that could have a damage upgrade are the striklings imo.

If you mass build them on a terran it can cause dmg, maybe even kill him.
But if you mass build spawners on 1 terran it's almost the same.

The only difference is that tankling can even kill falling back HG def terrans.
Altho 2-3 dmg reduction would be an understandable nerf, so it will become a useless unit again. ;)

I've had game where i did full supply of tanklings on 1 guy (pretty early): you make 4 walls in front spaced and like 10 scv around.
I really disagree that this is game breaking and all the hissy fit these guys throwing. But i agree in the sense that zerg dont really need early game buff, more like in the 8-16 minutes, when shatter is already done.

Smith had the idea to bring back the old roach, and switch it with primals. Most ppl agree that primals are almost useless by the time you can get them.
The switcharoo and some hp-cost-supplycost changes could fix armor 2 and 3 part of the game.
Currently zerg has nothing until he can get 5-6 infused roach. Shattering counters everything. Roach is too weak to stop the terrans pushing even if it's just T1, primals could work if somebody still on T1 marines. But around 20-22 min it's just not the case.

6
Recent Patch Notes / Re: Patch Notes 4.5
« on: January 09, 2021, 02:46:02 pm »
This tankling update is a huge disaster.

As i always said giving early tools to Zerg is a huge nonsense but this Tankling upgrade is the next dumb lvl...

This patch is one of the worst patch i saw in Zerg hex ever lol.

Listen to this guys :

===> T2 Roaches op, mmmh, how should we fix this?
====> let's rework a T0 unit to make it even stronger than Roaches!!!
======> players don't play Roaches anymore xD, a job well done.
=======>Zergs winning with Tanklings then Infused Roaches.

t2 t3 t4 t5 units crying in silence because no one wanna use them xD, huge disaster...

Last patch was a ray of hope for Zerg hex but now, everything is broken again.

Next patch we need some nice button like :
-"eliminate from start stronger ratio player"
-"eliminate second best one"
...

After like 3-4 games i really fail to understand why is this uproar against tanklings...
The unit was considered trash, and if a zerg built them, you knew it's an autowin.
I think now the unit has purpose, and can have impact. Finally not completely useless.

Now i agree that we can debate if it may be too strong, because it is ridiculous how hard to hold walls against them.
But the unit still eats a lot of supply, and has literally 0 dmg on units.
Situationally can break a terran and stuff, and it can result in early killing of one terran.

It's clear that hexnab just want to have the game in a state where terran can easily win, so they can 2 man party win games, and ejaculate furiously onto each other while shitposting.
But this tankling buff is in no way game breaking. Altho i stand by my statement: zerg needs buffs for the 8-16 minutes of the game.
Not sure how that's achieveable, Even if tankling has Armor 1, it melts to shattering.

If let's say armor 1 is needed for tanklings, that can be achieved around 8-10 minute by zerg. By that time shattering is already done.
Maybe the unit would need to have 2 armor, but that may be too much. -> it's like a roach.

The only option i see currently worth a chance is bringing back to old roach, and switching it around with primals.

7
Recent Patch Notes / Re: Patch Notes 4.5
« on: January 07, 2021, 08:14:00 pm »
The excel sheet is not simulating a situation where a Terran army is facing exactly one spawner. It is estimating on average how an additional spawner of each type will affect various aspects of Terran economy. This reflects in-game situations.

Because of this, it is perfectly acceptable to factor in shattering laser into damage calculations; on average, each unit will be hit by twice as many shattering laser hits than direct laser hits, so estimating it as such is absolutely accurate. Please do not spread misinformation.

Well if you present it like that... still no but ok. I guess some ppl just cant handle criticism.
If you think adding 5 t1 marines against every ultra spawner, have fun at it.


On the patch: I still did not have time to play it but 2 things came into my mind:

 - Do you have the platform and opportunity to have some ppl test the patches before going live? I mean i know it's a small community and it's not like a big deal to have 1 or 2 weeks of bad patch. Just asking if this ever came up as a possibility
 - Some guy made a thread back in mid december that did not get any attention. It's about just reverting roach changes and swap out with primals.
You get it later, so terrans still have time to beat big spines and cripple the zerg / end the game. And zerg would have a decent unit at Armor 3.

I'm just gonna link it just here to credit him:
https://zerghex.createaforum.com/balance-discussion/roach-spawners-the-poop-ultra-zerg-spawners-in-general/

Because it's clear that primals are pretty bad compared for the invested gold. If Roach becomes Armor 3, back with the old stats i really dont think it would be even a game ending unit like it was.
Old patch the problem was that you can get roach easily around min 15, when terran has NO chance getting vets to stop them. If roach becomes armor 3, then it is delayed enough to have vets.
Still since the old patch terran shatter was buffed for example, so roach would not even be the same level strong. But the main problem with roach was the early HUGE power spike.

Also if we do this, maybe make infused armor 4. Because if zerg gets both roach + infused at the same time, i think that could be a game ending power spike too like it was.

Maybe at the weekend i'll have time to play a few games, i am really interested in the new tankling. Zerg is currently unplayable.
Again: i did not see the patch, only seen the crying here.

Maybe a fix to all of this is to make tankling an Armor 1 unit. That delays it with like 6-8 minutes at LEAST. Zerg dont need buff for the first 8 minutes of the game. The problem is that after shatter, the zerg has nothing against the terrans until infused roach. And that is even if you full max out zerg eco around 17 min i think. But that is extra greedy **** and if terrans can just walk through on you, AND if you share eco.
20-22 minutes is more realistic.

I really hope you read this, and consider tankling to be Armor 1 unit, and the roach - primal change. I think it would fix a lot of issues in the game, credit to Smith for the idea, not sure why it did not stick

8
Recent Patch Notes / Re: Patch Notes 4.5
« on: January 06, 2021, 08:25:31 pm »

Cringe

Accurate self-description.

 :D :D :D :D :D :D :D :D :D :D :D

Really? Kindergarten-style "no you"? This is a new low even from you
Pls dont stop

9
Recent Patch Notes / Re: Patch Notes 4.5
« on: January 06, 2021, 08:21:52 pm »
I'm not sure what you are into boy, but your head need some oil check.

I dont understand why ppl still cry about roach. It is now the same as tankling was: eco cemetery.
I recon you refer to that Excel sheet some guy made, and the conclusions yall made that roach is the best unit.

This is wrong on so many basis, that i cannot even express.
Let me explain with this:
It's like you saying Ace is the best card in poker. It is true, in a sense, but you miss the whole point of the game. The game winning mechanism in the game is not having the best card, but having the best combinations of cards.

Same here:
The excel made only a rough estimate on how much energy it takes to kill zerg units. This is while not a negligible part of the game, but that is not the whole point.
It never calculate about how much time it takes to kill a unit. What is the range of the marines? How much MS the zerg unit has? If it can reach / kill any of your marines.

I still dont understand his calculation with shattering. You just cannot calculate that into single unit killing. PERIOD. This is the whole point of it: it damages nearby units too. If you are talking about single unit, or single spawner like the excel does, you cannot calculate shattering into. The whole idea is wrong and the whole equation is wrong there. Maybe i am missing something, really correct me if im stupid.

I mean dont misunderstand me, i'm not shitting on the kid who made this, rather than shitting on you for taking it as face value, and make statements like: cAlCuLaTiOnS sHoWn ThAt TaR rOaCh Is BeTtEr ThAn PrImALs AnD uLtRas

The excel is OK until calculating how much energy is needed to kill a single unit. Everything after is based on wrong equation, thus completely wrong.
Stop shitting on roach. She suffered enough.
Roach is love
Roach is life.

Read the spreadsheet again. The spreadsheet assumes that shatter is always bouncing to its max extent, so it's maximizing the marine damage as much as possible. Shatter does 1/2 dmg, bouncing 2 times, effectively doubling marine DPS. Roaches conditionally outperform Primals and Ultralisks vs Veteran and Elite Marines. That is all that the spreadsheet is saying. If you want to bring in other factors, like Roaches moving quicker then Ultralisks and coming in at a lower tech level, you aren't exactly swinging it in favor of the Primals and the Ultralisks. Finally, you can not call roaches an eco cemetery while also ignoring that Primals and Ultralisks cost more, both in supply, tech upgrades, and overall spawner cost. If you want to adjust this to cost, Roaches are generally more efficient at tanking Terran DPS then spawners which come in at a higher armor level.

Sooooooo.First of all for some reason you missed my main point:
How *ed general conclusion some guy made from the excel . Namely: "tar roach is better than primals and ultras"
Do you agree with that statement?

Second of all:
The argument of me, stating - that guy is *ed - was that it's not the game's main and or only aspect the energy efficiency.
I think i don't have to further explain this: the game is complex. Again: this was aimed at the statement.

Thrid:
"calculation with shattering. You just cannot calculate that into single unit killing."
Do you agree with that?

I mean come on man. If you wanna argue about strawman arguments, points that i did not make, let me know and i'll do the same.
It's literally there: you cannot calculate shattering into single unit killing. This is a direct critique of the excel what you defend so vividly, but still missing the point i made.

Whenever you make like a study or experiment, first you make rules. The spreadsheet's first rule that it calculates data on killing single units (single spawner units). Then it changes halfway in to address shattering.
AND then calculates with that data, on how much marine you need to defend against 1 spawner (based on bad equation, later explained).

I'll just leave this here:
https://en.wikipedia.org/wiki/Selection_bias#Data

Whatever, i stated too: it is good for energy / unit but everything after is wrong.
I really don't see your argument based on all of this... I think this is a typical example when someone reacts based on what he feels was communicated. You felt like i am attacking the spreadsheet, when my main point was not that. (however yes, i made points about the spreadsheet to prove my point)

--------------------------------------------------------

Again: this was a strawman argument, nevertheless i will address it:
"If you want to bring in other factors, like Roaches moving quicker then Ultralisks and coming in at a lower tech level, you aren't exactly swinging it in favor of the Primals and the Ultralisks. Finally, you can not call roaches an eco cemetery while also ignoring that Primals and Ultralisks cost more, both in supply, tech upgrades, and overall spawner cost. If you want to adjust this to cost, Roaches are generally more efficient at tanking Terran DPS then spawners which come in at a higher armor level."

I don't want to bring in factors just for my entertainment, or to be a smartass. The spreadsheet calculates: "Marines necessary to defend against one spawner". How can you do that without having AT LEAST the MS of different units? But let's just make a broad measurement / statement that "3 seconds until roach reach attack range of a marine". I'm okay with that, and you can calculate that.
The equation it uses i think actually calculates how many marines needed to kill X unit UNTIL the next spawns. So let's say the ultra for example: 8 second respawn time -> the amount of marines you need to kill an ultra in 8 second.

Then add to that: it calculate to this the flawed shattering dmg to single unit killing, skewing this number much much more. It effectively triples the marine single unit damage (when looking at armor 3+ units against t1 marine) . Good luck holding 1 ultra spawner with 5 marines with shattering. Nobody need to go ingame testing this to know you wont hold an ultra sapwner even with 15 T1 marines. Or feel free to do it, and let me know the results.
So yeah, just as i said: it's nice calculation about energy usage and stuff, nothing else. And the statement that was made based on this is just pure single digit IQ.



10
Recent Patch Notes / Re: Patch Notes 4.5
« on: January 06, 2021, 05:18:16 pm »
I'm not sure what you are into boy, but your head need some oil check.

I dont understand why ppl still cry about roach. It is now the same as tankling was: eco cemetery.
I recon you refer to that Excel sheet some guy made, and the conclusions yall made that roach is the best unit.

This is wrong on so many basis, that i cannot even express.
Let me explain with this:
It's like you saying Ace is the best card in poker. It is true, in a sense, but you miss the whole point of the game. The game winning mechanism in the game is not having the best card, but having the best combinations of cards.

Same here:
The excel made only a rough estimate on how much energy it takes to kill zerg units. This is while not a negligible part of the game, but that is not the whole point.
It never calculate about how much time it takes to kill a unit. What is the range of the marines? How much MS the zerg unit has? If it can reach / kill any of your marines.

I still dont understand his calculation with shattering. You just cannot calculate that into single unit killing. PERIOD. This is the whole point of it: it damages nearby units too. If you are talking about single unit, or single spawner like the excel does, you cannot calculate shattering into. The whole idea is wrong and the whole equation is wrong there. Maybe i am missing something, really correct me if im stupid.

I mean dont misunderstand me, i'm not shitting on the kid who made this, rather than shitting on you for taking it as face value, and make statements like: cAlCuLaTiOnS sHoWn ThAt TaR rOaCh Is BeTtEr ThAn PrImALs AnD uLtRas

The excel is OK until calculating how much energy is needed to kill a single unit. Everything after is based on wrong equation, thus completely wrong.
Stop shitting on roach. She suffered enough.
Roach is love
Roach is life.

Read the spreadsheet again. The spreadsheet assumes that shatter is always bouncing to its max extent, so it's maximizing the marine damage as much as possible. Shatter does 1/2 dmg, bouncing 2 times, effectively doubling marine DPS. Roaches conditionally outperform Primals and Ultralisks vs Veteran and Elite Marines. That is all that the spreadsheet is saying. If you want to bring in other factors, like Roaches moving quicker then Ultralisks and coming in at a lower tech level, you aren't exactly swinging it in favor of the Primals and the Ultralisks. Finally, you can not call roaches an eco cemetery while also ignoring that Primals and Ultralisks cost more, both in supply, tech upgrades, and overall spawner cost. If you want to adjust this to cost, Roaches are generally more efficient at tanking Terran DPS then spawners which come in at a higher armor level.

Noooooooooooooo, you can't use facts and logic, that's not fair! Clearly GrumpyKiddo outsmarted the spreadsheet by realizing marines hit 3 targets so calculations based on 1 target must be incorrect. How dare you outsmart his outsmarting??!

Lmao.

Cringe

11
Recent Patch Notes / Re: Patch Notes 4.5
« on: January 05, 2021, 09:36:15 pm »
Fix mass roach!
lel learn how to get veterans.

Let's experiment first before we make harsh comments :D So far the calculations have shown that the yard upgrade is a noob trap.

I know how to make vets, guy who stole my build and didn't give credit.  Calculations have shown that tar roach is better than primals and ultras.

I'm not sure what you are into boy, but your head need some oil check.

I dont understand why ppl still cry about roach. It is now the same as tankling was: eco cemetery.
I recon you refer to that Excel sheet some guy made, and the conclusions yall made that roach is the best unit.

This is wrong on so many basis, that i cannot even express.
Let me explain with this:
It's like you saying Ace is the best card in poker. It is true, in a sense, but you miss the whole point of the game. The game winning mechanism in the game is not having the best card, but having the best combinations of cards.

Same here:
The excel made only a rough estimate on how much energy it takes to kill zerg units. This is while not a negligible part of the game, but that is not the whole point.
It never calculate about how much time it takes to kill a unit. What is the range of the marines? How much MS the zerg unit has? If it can reach / kill any of your marines.

I still dont understand his calculation with shattering. You just cannot calculate that into single unit killing. PERIOD. This is the whole point of it: it damages nearby units too. If you are talking about single unit, or single spawner like the excel does, you cannot calculate shattering into. The whole idea is wrong and the whole equation is wrong there. Maybe i am missing something, really correct me if im stupid.

I mean dont misunderstand me, i'm not shitting on the kid who made this, rather than shitting on you for taking it as face value, and make statements like: cAlCuLaTiOnS sHoWn ThAt TaR rOaCh Is BeTtEr ThAn PrImALs AnD uLtRas

The excel is OK until calculating how much energy is needed to kill a single unit. Everything after is based on wrong equation, thus completely wrong.
Stop shitting on roach. She suffered enough.
Roach is love
Roach is life.

12
Recent Patch Notes / Re: Patch Notes 4.0
« on: November 23, 2020, 06:44:42 pm »


I qoute your post, then qoute the other guy. do you know what " " stands for?
You just half read what others write, then reply to an imaginary point that was not made. Then trying to downplay that you did not had the mental capacity to realize.
"hurr durr you should have written a formal letter saying DEAR MR XY WHO POSTED THE FOLLOWING" ;D ;D ;D
At this point i am pretty convinced that you are mentally challenged.  ;D ;D ;D
Please dont stop posting, it gets better and better every time

You know I could argue how " " doesn't at all telegraph that you now are quoting Bazz instead of me.

About the mentally challenged part; I think you are mentally challenged, too. More so than me even, not that it would matter much who has the more rotten water melon as their head.
I genuinly liked and agreed with quite a few of your recent posts, but at this time I'd prefer it if you stopped posting. 1 F2 delays your push, but assuming you didn't massively lack the measures to defend it, how does it stop you from pushing right after? If it was a really stacked F2, but you manage to clear it quickly without needing to kite back, there will even be a nice void of missing rallies that you can use to push. I think the fact your armory was like 2-5 blocks too far from spine to outrange it slowed your push more than the F2, but who would expect proper armory placement from a mentally challenged grumpykiddo, amirite?  ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D

If quoting someone else dont ring the bell that i respond to another guy... i have a bad newz for you boi just to set the record straight about that mental department. You can apply any amount of mental gymnastics on this, and 300 smiley.

Sorry, but i wont feed you anyomre. I really think you both miserable IRL and then fulfill frustration ingame. Provoking this hard, and having this god complex is a telltale.

13
Recent Patch Notes / Re: Patch Notes 4.0
« on: November 22, 2020, 09:26:56 pm »
You quote my post, you never mention anyone, this looks like it's all directed at me, even though it may not be meant that way. If you're gonna respond to multiple people in 1 post should address them in some kind of way.

E.g. If I was to respond to anyone else but you, grumpykitten, I would now transition by saying something like "regarding what person XY said..."

This is unironically meant to help you, because your other post was confusing as hell to me.

I qoute your post, then qoute the other guy. do you know what " " stands for?
You just half read what others write, then reply to an imaginary point that was not made. Then trying to downplay that you did not had the mental capacity to realize.
"hurr durr you should have written a formal letter saying DEAR MR XY WHO POSTED THE FOLLOWING" ;D ;D ;D
At this point i am pretty convinced that you are mentally challenged.  ;D ;D ;D
Please dont stop posting, it gets better and better every time

14
Recent Patch Notes / Re: Patch Notes 4.0
« on: November 22, 2020, 06:31:10 pm »
Half of what you are responding to hasn't even been said by me? Re-read the thread pls.
Half of my response was for someone else.
Re read my comment please.

15
Recent Patch Notes / Re: Patch Notes 4.0
« on: November 22, 2020, 06:04:38 pm »
I just said you AFKed, if you think that's shittalk then you have are very easily offended imo.

Whatever, I apologize. I guess I shouldn't have whispered you.

However I want to urge you to even play these "free games" seriously, it's good practise for real games and sometimes a zerg can seem worse than they really are.

And like I said before... why "kekw" at the end? Just say gg.

Don't AFK and I won't whisper you after game, unless I feel like saying you did well that game lol.

Ofc now you downplay it, i knew you would after calling you out. Trying to play the moral HG.
If you wanna talk about that game this much, i was f2'd, just when i wanted to push. This was the only reason you could push too. I know it sounds good, but stop with this "you were afk" narrative.


"Groumpy got focused by my mate yday and rage quit after minute 3, so, before he starts talking.."
Love how in forum yall acting like sirs.
You can bet that i wont play a game solo expanding, while my teammates attack rock with marines. Not my problem

"But its now defintily impossible to win with 2 decent terrans, you need now at least 4"
2/sides pal.  Terrans got a lot of buff RN, still thinking it is a zerg favored game...
so you before start talking... ;D ;D ;D ;D

whatever, i shouldnt feed trolls. I should open a topic about walls needs to be deleted.

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