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Messages - zhizhi

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Balance Discussion / Re: I am willing to Make "Zerg Hex 2"
« on: January 21, 2022, 03:54:56 am »
When this game is fun: at least one Terran can be pushed into base early and the other can be contained. Mid-game is tit for tat back and forth, and maybe Zerg lose sone hatch or two but also end up crippling or killing one Terran player. Late game Terran and Zerg fight evenly and one wins over the other due to skill or ingenuity. If one Zerg quits early so the other Zerg actually has enough income to make the game fun.

when this game is not fun: noobs quit early and cripple Zerg eco and the shittiest game ensues or remake. 4-6 pro terrans against any Zerg, especially a noob that doesn't get eco. Any game where Zerg does a decent job with eco and making investors and a few hydras and doesn't upgrade any spawners and manages to contain all terrains to 4 gas but just ends up getting stomped mid-late game with stasis and elites and an ion path right to the hives. Any game where enough terrains 1 gas italis into ion and Zerg spends 40 minutes trying to break into the base. Any game where a handful of marines easily pushes back 30+ spawners mid-game and liquefies hydras.

zerg eco needs to be boosted mid to late game so that terrains feel a sense of urgency to push and claim territory at a higher cost to their energy and gas income. If terran can't do much but barely survive on 1 or 2 gas, and can match Zerg with 3 or 4 and gain the upper hand with 5 or 6 then that's a better dynamic than terrains easily getting 4 gas and sitting there cutting through masses of Zerg units like nothing and then easily pushing in late game with stasis spamming and using the ion cannon to liquefy the entire Zerg base with no real counter against an italis (ranged unit) and no real penalty or consequence for sitting in their 4 gas base for 20 minutes. Rushing bruta or infused roach should not be the only 2 strategies for winning the game as Zerg. There should be a clear, progressive nature to each armor level such that each level marks the progression of difficulty that terrans will be facing and must counter. Tier1 Zerg units should deal WELL with Terran Tier1 units such that four marines and a shock trooper is not enough to get 3 gas going early game. IF that's all terran needs to deal with Zerg to start, then somewhere around 15 minutes, terrains should be terrified that they will be overrun IF they do not go out and claim more gas. in my mind, terrains should feel comfortable getting 1 gas, and then need to ramp up in order to claim the second, and further to claim the third by 15 minutes. That should begin a stable place for terrains to start pushing forward as Zerg units begin to get harder to deal with. I think that has to do with energy consumption. if energy costs rise and upgrade costs are more expensive, while reapers are more expensive to train, then it will limit terran risk early game to a methodical claiming of one gas after another instead of three at once.

If terran manages to push out and gain more gases then they will have the upper hand in the late game because the further away the gas geyser is, the more gas it produces, but the more it will cost to build on and the more difficult the fight will be over it. It would be even better if Zerg can use gas from the beginning on units or upgrades or something so that the gas geysers lend a benefit to Zerg as well that compounds over time.

each armor tier should provide an equivalent rise in difficulty relative to the units that come before it. Each unit should be "worth it" and a viable strategy for Zerg so there is a consistently exponential difficulty gradient as the late game arrives.


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Balance Discussion / Re: Terran wins even when limited to 1 outside gas
« on: January 21, 2022, 03:20:39 am »
Terran is insanely overpowered. There isn't even a point in transfusing large spines because they just stasis cannon all your stuff from inside their base and then ion a path into your hive, killing all of your units. The only 2 ways for Zerg to win is a bruta rush sub 20 mins or rushing as many infused roach as possible IF you're lucky. Blue laser Terran army should not be able to handle roach. Yellow laser should not be able to handle ultralisk. Elites should have a difficult time with brutas. Otherwise what's the point of armor if tanklings, roach, ultralisk are all totally useless? Nobody builds ultralisk so why does it exist? Upgrading your spawners only hurts you so why even make it an option if it's never worth it? Mass slowling doesn't even slow down a Terran army anymore. Spores are dumb as hell and can't kill or destroy a thing.

Stasis should not be able to kill structures, PERIOD. Tanklings should give double income and have double armor to make them worth building. Ultralisk should be the new bruta and brutas should be buffed. The starting level cost of supply should be equal to the starting amount of income, so 400. Large spines should be buffed and their reach should be increased by 1/3. Gas cloud's energy draining effect should actually **** do something. Zerg's economy should be increased so that you don't need to do the stupid dance of shuffling income back and forth.

Why does Terran even need a tank when they can build 1 italis and buff their walls on 2 **** gas and survive most of the game? Terran turtling of any kind should be punished. Either they push out or they lose. And when they push out, it should be a challenge and not a cakewalk to just stomp through all your spawners boosting and spamming stasis without a hitch.

either Zerg eco gets buffed or Terran weapons get more expensive. if everybody's a **** pro and only two top tier Zerg can hold off 3 pro terrains and maybe win at the end then this game will **** suck ass. It is too easy for Terran to hold 4 gas and just sit in their base for 25 minutes.

The old game used to be fun. Now its unbalanced, overly complex, and with crap nobody even uses like the tank or ultralisk. Get rid of the infestor heal bullshit and just buff Zerg units so they can perform similar functions to the infestor units. This game is **** **** as it is with terrains early quitting and getting killed early game if they are new or ONE PRO PLAYER getting FULLY FOCUSED for 20 mins and STILL not getting pushed into their base.

TERRAN IS OVER **** POWERED



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