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New Ideas / Re: Capacity
« on: April 20, 2021, 02:32:39 am »
I agree in the sense that it enables more macro, but if you are always designing a game so the bad players can compete then its gonna be the most basic boring game that the advanced players will capitalize and win anyways.
You have to find either an easy medium, or a design that allows progressive learning for new players to scale up.
As for the upgrade, it's gonna prevent all the noobs who capacity spawners as soon as they build and kill their eco. It does slow their mass but forces them to learn to eco as opposed to upgrading their starting spawners for no effect at the start.
You have to find either an easy medium, or a design that allows progressive learning for new players to scale up.
As for the upgrade, it's gonna prevent all the noobs who capacity spawners as soon as they build and kill their eco. It does slow their mass but forces them to learn to eco as opposed to upgrading their starting spawners for no effect at the start.